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Virtual network marathon: Fitness-oriented E-sports in distributed virtual environment

  • Zhigeng Pan*
  • , Gaoqi He
  • , Shaoyong Su
  • , Xiangchen Li
  • , Jingui Pan
  • *此作品的通讯作者
  • Zhejiang University
  • Nanjing University
  • China Institute of Sports Science

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

E-Sport is a newly emerging research field, especially in China, which has attracted many people's attention. In this paper, an innovative distributed online game platform is designed for fitness-oriented E-Sports, supporting multi-players or athletes. To provide users with more sense of immersion, technologies of virtual reality and sport simulation have been integrated into such system. Taking prototype system of Virtual Network Marathon as an example, detail designs are focused on the five aspects: story design, network communication, human computer interface, hardware interface and 3D render engine. All these design philosophies gain advantages of scale expandable, functions extendable, an efficient communication protocol and real-time rendering. Users at a distance can deeply immerse into virtual environment and enjoy exercise, competition and entertainment. Implementation of system is also described to validate the feasibility of our method.

源语言英语
主期刊名Interactive Technologies and Sociotechnical Systems - 12th International Conference, VSMM 2006, Proceedings
出版商Springer Verlag
520-529
页数10
ISBN(印刷版)3540463046, 9783540463047
DOI
出版状态已出版 - 2006
已对外发布
活动12th International Conference on Virtual Systems and Multimedia, VSMM 2006 - Xi'an, 中国
期限: 18 10月 200620 10月 2006

出版系列

姓名Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
4270 LNCS
ISSN(印刷版)0302-9743
ISSN(电子版)1611-3349

会议

会议12th International Conference on Virtual Systems and Multimedia, VSMM 2006
国家/地区中国
Xi'an
时期18/10/0620/10/06

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