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Virtual human animation in networked physical running fitness system

  • Xian Chen*
  • , Nailiang Zhao
  • , Gaoqi He
  • , Lin Zhang
  • , Zhigeng Pan
  • *此作品的通讯作者
  • Hangzhou Dianzi University
  • Zhejiang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

The experience of playing a computer game depends on how well the action can capture players' attention. Sometimes people immerse into the game environment so strongly that they forget their actual physical surroundings. In this paper, we introduce a physical running fitness system in the networked virtual environment-VE, which aims at making the exercise session more motivating and rich in experiences. We present a body-driven virtual human animation method, which can make the virtual human more lifelike and can improve the interactive sense of exercise. The networked physical running fitness system is a combination of an ellipse machine, a computer and a screen. Our first generation prototype system supports four users to race in Local Area Network-LAN environment.

源语言英语
主期刊名Proceedings - 16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006
47-51
页数5
DOI
出版状态已出版 - 2006
已对外发布
活动16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006 - Hangzhou, 中国
期限: 29 11月 20061 12月 2006

出版系列

姓名Proceedings - 16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006

会议

会议16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006
国家/地区中国
Hangzhou
时期29/11/061/12/06

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