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Virtual digital olympic museum

  • Gaoqi He
  • , Zhigeng Pan
  • , Weimin Pan
  • , Jianfeng Liu

科研成果: 书/报告/会议事项章节章节同行评审

摘要

Virtual reality and the Olympic Games Museum are used to create a virtual digital Olympic museum (VDOM). This is available solely through the medium of digital technology. VDOM extends in a comprehensive way the main functionalities of the traditional physical Olympic museum. Thus virtual reality technologies and the Olympic Games motivate the researchers. Three characteristics, namely sports, humans, and entertainment/education, are crucial for the development of the VDOM. In developing the VDOM, the four major concerns were data storage and retrieval oriented to the Olympics task; modeling and rendering of the digital museum; the virtual demonstration of sports with virtual humans; and virtual reality based sports simulation. Appropriate solutions to these problems are proposed. Finally, a prototype of the VDOM using these technologies is demonstrated. This validates the efficiency of the proposed methods.

源语言英语
主期刊名Digital Sport for Performance Enhancement and Competitive Evolution
主期刊副标题Intelligent Gaming Technologies
出版商IGI Global
245-256
页数12
ISBN(印刷版)9781605664064
DOI
出版状态已出版 - 2009
已对外发布

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