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Virtual 3D sculpturing with a parametric hand surface

  • Hong Kong Polytechnic University
  • City University of Hong Kong
  • Zhejiang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Many techniques have been developed for 3D object deformation. These techniques have been widely used in most CAD/CAM systems. Intuitive while efficient methods for interactive 3D object deformation in a VR environment, however, are rare. One of our current research projects is to develop such a technique based on the use of a sensor glove. The idea is to create a hand surface interpolating through all the data points of the sensor glove. Through mapping the vertices of an object model to the hand surface, the object model may be deformed simply by changing the hand gesture. An initial method for implementing this idea was presented in our recent paper. In this paper, we discuss some of the limitations of the earlier method and present a refined method that overcomes most of the limitations. The resulting method is both efficient and intuitive as demonstrated by the results of our experiments.

源语言英语
主期刊名Proceedings - Computer Graphics International, CGI 1998
出版商Institute of Electrical and Electronics Engineers Inc.
178-186
页数9
ISBN(电子版)0818684453, 9780818684456
DOI
出版状态已出版 - 1998
已对外发布
活动1998 Computer Graphics International, CGI 1998 - Hannover, 德国
期限: 22 6月 199826 6月 1998

出版系列

姓名Proceedings - Computer Graphics International, CGI 1998
1998-January

会议

会议1998 Computer Graphics International, CGI 1998
国家/地区德国
Hannover
时期22/06/9826/06/98

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