Virtual 3D Sculpting

  • Janis P.Y. Wong*
  • , Rynson W.H. Lau
  • , Lizhuang Ma
  • *此作品的通讯作者

科研成果: 期刊稿件文章同行评审

33 引用 (Scopus)

摘要

This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defined by an open-uniform B-spline tensor product surface is first created to model the hand gesture. The geometric attributes of the object in the Euclidean 3D space are then mapped to the parametric domain of the control hand surface through a ray projection method. By maintaining the distances between the mapped pairs, change of hand gesture can be efficiently transferred to control the deformation of the object.

源语言英语
页(从-至)155-166
页数12
期刊Journal of Visualization and Computer Animation
11
3
DOI
出版状态已出版 - 2000
已对外发布

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