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Synthesized synchronicity mechanism for fitness-oriented virtual network game

  • Gaoqi He*
  • , Zhigeng Pan
  • , Yongqing Li
  • , Shaoyong Su
  • *此作品的通讯作者
  • Zhejiang University
  • East China University of Science and Technology
  • Nanjing University

科研成果: 期刊稿件文章同行评审

摘要

Fitness-oriented virtual network game emerged along with the technology development of distributed virtual reality and its usage in game and sports. In particular, the synchronicity greatly affects the ability of game play. The factors that impact synchronicity are summarized in the paper, with the current algorithms divided into two categories, the conservative and optimistic. Based on the human visual perception ability, we present an adaptive synchronicity algorithm through altering the speed of objects. Techniques of interest management and dynamic user-list have been implemented on both sides of server and client to compensate network latency and reduce bandwidth requirements respectively. Experimental results of prototype validate the feasibility of this mechanism.

源语言英语
页(从-至)207-212
页数6
期刊Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
20
2
出版状态已出版 - 2月 2008
已对外发布

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