TY - JOUR
T1 - Real-time rendering of sky scene considering scattering and refraction
AU - Changbo, Wang
AU - Zhangye, Wang
AU - Qunsheng, Peng
PY - 2007/9
Y1 - 2007/9
N2 - Realistic rendering of sky scene is important in game development and virtual reality. Traditional methods did not consider both the affect of atmospheric scattering and refraction, thus failing to realistically simulate the change of shape, color, and light ring of sky scene. In this paper, a new sky light model considering atmospheric scattering and refraction is proposed. We first calculate the refractional track of light through the atmosphere according to the refraction index. Then we adopt the scattered volume model to simplify the calculation of scattering light intensity. By adapting a path tracing algorithm considering refraction, the intensity distribution of sky light is calculated. Finally, various sky scenes in sunny day, foggy day, and that with rainbow and mirage under different conditions are realistically rendered in real time.
AB - Realistic rendering of sky scene is important in game development and virtual reality. Traditional methods did not consider both the affect of atmospheric scattering and refraction, thus failing to realistically simulate the change of shape, color, and light ring of sky scene. In this paper, a new sky light model considering atmospheric scattering and refraction is proposed. We first calculate the refractional track of light through the atmosphere according to the refraction index. Then we adopt the scattered volume model to simplify the calculation of scattering light intensity. By adapting a path tracing algorithm considering refraction, the intensity distribution of sky light is calculated. Finally, various sky scenes in sunny day, foggy day, and that with rainbow and mirage under different conditions are realistically rendered in real time.
KW - Atmospheric refraction
KW - Atmospheric scattering
KW - Real-time rendering
KW - Sky scene
UR - https://www.scopus.com/pages/publications/35349007542
U2 - 10.1002/cav.213
DO - 10.1002/cav.213
M3 - 文章
AN - SCOPUS:35349007542
SN - 1546-4261
VL - 18
SP - 539
EP - 548
JO - Computer Animation and Virtual Worlds
JF - Computer Animation and Virtual Worlds
IS - 4-5
ER -