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Real-time rendering of realistic sea environment with adaptive lattice

科研成果: 期刊稿件文章同行评审

摘要

Simulation of ocean environment has important significance for movie and game, marine surveying, driving training and disaster succor. It's hard and time-consuming to real-time render it with large-scale sea environment because of the complex interaction between environment and seawater. This paper presents a new modeling method combined with adaptive lattice for rendering of seawater and undersea environment. Firstly adaptive hierarchy lattice including mixed lattice and view-dependent hierarchy lattice is proposed for undersea water volume sampling, and nested grids for seawater environment under different weathers. Then fully considering the interaction between environment and water, a light transport model combined with scattering phase function, caustic map based on gauss filter and cylinder-based shaft are presented to model the undersea environment. Environment under different weathers are also gained by GPU-based particle systems. Further, the hierarchy optimize method and GPU accelerate technology are introduced to render undersea and ocean environments under different conditions in real time.

源语言英语
页(从-至)497-502
页数6
期刊Advanced Science Letters
10
DOI
出版状态已出版 - 2012

联合国可持续发展目标

此成果有助于实现下列可持续发展目标:

  1. 可持续发展目标 14 - 水下生物
    可持续发展目标 14 水下生物

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