摘要
Simulation of ocean environment has important significance for movie and game, marine surveying, driving training and disaster succor. It's hard and time-consuming to real-time render it with large-scale sea environment because of the complex interaction between environment and seawater. This paper presents a new modeling method combined with adaptive lattice for rendering of seawater and undersea environment. Firstly adaptive hierarchy lattice including mixed lattice and view-dependent hierarchy lattice is proposed for undersea water volume sampling, and nested grids for seawater environment under different weathers. Then fully considering the interaction between environment and water, a light transport model combined with scattering phase function, caustic map based on gauss filter and cylinder-based shaft are presented to model the undersea environment. Environment under different weathers are also gained by GPU-based particle systems. Further, the hierarchy optimize method and GPU accelerate technology are introduced to render undersea and ocean environments under different conditions in real time.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 497-502 |
| 页数 | 6 |
| 期刊 | Advanced Science Letters |
| 卷 | 10 |
| DOI | |
| 出版状态 | 已出版 - 2012 |
联合国可持续发展目标
此成果有助于实现下列可持续发展目标:
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可持续发展目标 14 水下生物
指纹
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