摘要
This paper proposes a model of skylight and multiple particles under rainy and foggy circumstances and implements real-time rendering of atmospheric scattering in rain and fog scenes and rainbow. In addition, by analyzing the conventional equations of single scattering of point light source, real-time rendering of scattering effect is implemented due to non-isotropic light source. Finally, realistic rain and fog scenes are rendered under different conditions in real time.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 126-137 |
| 页数 | 12 |
| 期刊 | Ruan Jian Xue Bao/Journal of Software |
| 卷 | 17 |
| 期 | SUPPL. |
| 出版状态 | 已出版 - 11月 2006 |
指纹
探究 'Real-time rendering of ray scattering effect under the conditions of rain and fog' 的科研主题。它们共同构成独一无二的指纹。引用此
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