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Real-time fluid simulation with adaptive SPH

  • He Yan
  • , Zhangye Wang*
  • , Jian He
  • , Xi Chen
  • , Changbo Wang
  • , Qunsheng Peng
  • *此作品的通讯作者
  • Zhejiang University

科研成果: 期刊稿件文章同行评审

摘要

We present a new adaptive model for real-time fluid simulation based on Smoothed Particle Hydrodynamics (SPH) framework. Unlike traditional time-consuming SPH methods, our model can simulate fluid at a considerably faster speed without losing realism. In our model, we first introduce the non-uniform particle system and propose a generalized distance field function which considers not only geometrical complexity but also physical complexity of fluid body. And the new sampling rules for splitting and merging of particles are also presented. This can greatly reduce the computation time of the dynamic fluid simulation. Then, a new pressure state equation and an adaptive surface tension model are proposed to enhance the stability of the system and to make the free surface more realistic. To further accelerate the computation, a special fluid solver is designed and implemented using GPU. Various fluid phenomena like breaking wave and flood are simulated at real-time. Experiments demonstrate that our new adaptive model can greatly enhance the computation efficiency of fluid simulation compared with previous adaptive methods.

源语言英语
页(从-至)417-426
页数10
期刊Computer Animation and Virtual Worlds
20
2-3
DOI
出版状态已出版 - 6月 2009
已对外发布

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