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Real-time aendering for specular surface based on texture mapping

  • Zuoyong Zheng*
  • , Guozhong Zhu
  • , Lizhuang Ma
  • *此作品的通讯作者
  • North China University of Water Resources and Electric Power
  • Shanghai Jiao Tong University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

BRDF (Bidirectional Reflectance Distribution Functions) plays a central role in realistic rendering. The non-linear specular reflection in a BRDF model is a time-consuming calculation, and therefore becomes the bottleneck for reaching real-time rate. To overcome this problem, a rendering technique based on texture mapping is proposed to accelerate the computation of BRDF. Its fundamental idea is to decompose a BRDF into several sub-functions which are precomputed and stored as conventional texture maps. The experimental results with performance analysis have validated our algorithm.

源语言英语
主期刊名ICALIP 2010 - 2010 International Conference on Audio, Language and Image Processing, Proceedings
175-179
页数5
DOI
出版状态已出版 - 2010
已对外发布
活动2010 International Conference on Audio, Language and Image Processing, ICALIP 2010 - Shanghai, 中国
期限: 23 11月 201025 11月 2010

出版系列

姓名ICALIP 2010 - 2010 International Conference on Audio, Language and Image Processing, Proceedings

会议

会议2010 International Conference on Audio, Language and Image Processing, ICALIP 2010
国家/地区中国
Shanghai
时期23/11/1025/11/10

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