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Progressive cache replacement for massive peer-to-peer WebVR worlds

  • Wei Wang*
  • , Jin Yuan Jia
  • , Yang Yu
  • , Shun Yun Hu
  • *此作品的通讯作者

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

As the popularity of WebVR applications rises in recent years, a great disparity exists between the huge 3D content on servers and the limited cache capacity on clients. In order to alleviate server loading, peer-to-peer (P2P)-based 3D content distribution has been proposed recently. However, given the limited cache sizes at clients, how to maintain and replace the cache content effectively becomes an important issue. We present a progressive scene replacement mechanism (PSRM) in this paper to support interactive walkthrough in P2P-based large-scaleWebVR worlds. First, we define a new metric called preservation degree, based on both the visual attention paid by the user and the content's potential relevance for sharing. Second, cached objects are replaced progressively with ascending order in terms of their preservation degrees. Experimental results have shown that PSRM enables users with limited cache to walkthrough a large-scale WebVR world with high visual quality; while download requests handled by the servers are reduced significantly.

源语言英语
主期刊名2010 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010
DOI
出版状态已出版 - 2010
已对外发布
活动2010 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010 - Taipei, 中国台湾
期限: 16 11月 201017 11月 2010

出版系列

姓名2010 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010

会议

会议2010 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010
国家/地区中国台湾
Taipei
时期16/11/1017/11/10

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