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Natural & Adversarial Bokeh Rendering via Circle-of-Confusion Predictive Network

  • Yihao Huang
  • , Felix Juefei-Xu
  • , Qing Guo*
  • , Geguang Pu
  • , Yang Liu
  • *此作品的通讯作者
  • Nanyang Technological University
  • New York University
  • Agency for Science, Technology and Research, Singapore
  • Shanghai Industrial Control Safety Innovation Technology Company Ltd.

科研成果: 期刊稿件文章同行评审

摘要

Bokeh effect is a natural shallow depth-of-field phenomenon that blurs the out-of-focus part in photography. In recent years, a series of works have proposed automatic and realistic bokeh rendering methods for artistic and aesthetic purposes. They usually employ cutting-edge data-driven deep generative networks with complex training strategies and network architectures. However, these works neglect that the bokeh effect can inevitably affect the subsequent visual intelligent tasks like recognition, and their data-driven nature prevents them from studying the influence of bokeh-related physical parameters (i.e., depth-of-the-field) on the intelligent tasks. To fill this gap, we study a totally new problem, i.e., natural & adversarial bokeh rendering, which consists of two objectives: rendering realistic and natural bokeh and fooling the visual perception models (i.e., bokeh-based adversarial attack). Specifically, we propose the circle-of-confusion predictive network (CoCNet) by taking the all-in-focus image and depth image as inputs to estimate circle-of-confusion parameters for each pixel, which are employed to render the final image through a well-known physical model of bokeh. Moreover, we propose the adversarial bokeh attack by fixing the CoCNet while optimizing the depth map w.r.t. the visual perception tasks. Then, we are able to study the vulnerability of deep neural networks according to the depth variations in the real world. The extensive experiments show that our method produces more realistic bokeh than the state-of-the-art methods while fooling the powerful deep neural networks with a high accuracy drop.

源语言英语
页(从-至)5729-5740
页数12
期刊IEEE Transactions on Multimedia
26
DOI
出版状态已出版 - 2024

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