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Layered depth-of-field rendering using color spreading

  • Shanghai Jiao Tong University
  • CAS - Institute of Software

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Depth of field (DoF) is a depth range outside of which objects are blurred. DoF has been widely used in photography and films by artists and is expected to be applied to realistic image rendering and virtual reality applications in the area of computer graphics. This paper presents a framework that produces DoF effect with high quality and performance. It is a layered method rendering the scene into layers where spreading filter is used to directly get the output, reduce memory usage and improve the result comparing with other layered methods using gathering filter. Depth peeling is used to solve partial occlusion problem and modified to discard the insignificant occluded pixels so as to reduce the number of occluded layers. This framework can also eliminate artifacts such as intensity leakage and depth discontinuity, and is GPU-friendly.

源语言英语
主期刊名Proceedings - VRCAI 2013
主期刊副标题12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
出版商Association for Computing Machinery
77-82
页数6
ISBN(印刷版)9781450325905
DOI
出版状态已出版 - 2013
已对外发布
活动12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2013 - Hong Kong, 香港
期限: 17 11月 201319 11月 2013

出版系列

姓名Proceedings - VRCAI 2013: 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry

会议

会议12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2013
国家/地区香港
Hong Kong
时期17/11/1319/11/13

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