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Lattice Boltzmann flow simulation with particle system

  • Changbo Wang*
  • , Zhuopeng Zhang
  • , Wenlu Yan
  • *此作品的通讯作者

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Considering the characters of flow field for nature scenes, this paper applies GPU-based LBM computing into rendering natural scenes with large-scale particle system. We present a new Frame Buffer Object (FBO), multi-channel rendering process and GPU-based particle system combination methods. We propose a new GPU-based rendering pipeline to update the velocity of Boltzmann flow field and the positions of particles through two GPU textures at the same time. Finally, several natural scenes, such as spreading smokes, moving fog, snowing and scattered petals, are realistically simulated in real time.

源语言英语
主期刊名Proceedings - 4th International Congress on Image and Signal Processing, CISP 2011
1762-1766
页数5
DOI
出版状态已出版 - 2011
活动4th International Congress on Image and Signal Processing, CISP 2011 - Shanghai, 中国
期限: 15 10月 201117 10月 2011

出版系列

姓名Proceedings - 4th International Congress on Image and Signal Processing, CISP 2011
4

会议

会议4th International Congress on Image and Signal Processing, CISP 2011
国家/地区中国
Shanghai
时期15/10/1117/10/11

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