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Illumination invariant mesh coloring

  • Shanghai Jiao Tong University
  • Tencent

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Many approaches have been proposed for reconstructing photorealistic texture mapping of 3D models with multi-view images. These models can properly represent the objects in fixed light conditions. However, they are unable to react to light changes. In light-changeable application scenarios, such as visual reality, relighting and 3D printing, models without diffuse reflection are highly demanded. In this paper, we present a non-photorealistic per-vertex illumination invariant mesh coloring method to couple intrinsic color information into mesh, which can reflect material properties more accurately. The proposed method consists of two steps: global optimal coloring and label-based intrinsic decomposition. Illumination effect is eliminated in decomposition procedure and color consistency is also implicitly considered. Experiments on 3D printing and model relighting demonstrated that our approach is versatile and practical.

源语言英语
主期刊名Proceedings - VRCAI 2016
主期刊副标题15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry
编辑Stephen N. Spencer
出版商Association for Computing Machinery, Inc
423-430
页数8
ISBN(电子版)9781450346924
DOI
出版状态已出版 - 3 12月 2016
已对外发布
活动15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016 - Zhuhai, 中国
期限: 3 12月 20164 12月 2016

出版系列

姓名Proceedings - VRCAI 2016: 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry
1

会议

会议15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016
国家/地区中国
Zhuhai
时期3/12/164/12/16

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