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GPU-based motion blending for motion graphs

  • Xiang Li*
  • , Xiao Lin
  • , Yan Gao
  • , Bin Sheng
  • , Lizhuang Ma
  • *此作品的通讯作者
  • Shanghai Jiao Tong University
  • East China Normal University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

Character animation, bringing virtual characters to life, plays an important role in modern filmmaking, video games and virtual reality simulations. Recently, the motion graph has been widely used in the motion synthesis of character animations. An effective motion graph should take into account both the diversity of motions and the time cost of graph construction and search. However, motion graph approach becomes time consuming as graph size increases. Due to the fact that the most time consuming step in motion synthesis is the blending operations, which builds the whole motion graph. Sometimes it takes hours to build a graph. A compromise between visual quality and performance needs to be found. But the efficient use of modern programmable graphics hardware offers potential to increase both visual quality and performance. A major aspect lies in the architecture of modern graphics hardware, known as graphics processing units (GPUs). In this paper, we propose the GPU-based motion blending algorithm for motion graphs.

源语言英语
主期刊名Proceedings - 2011 International Conference on Computational and Information Sciences, ICCIS 2011
955-959
页数5
DOI
出版状态已出版 - 2011
已对外发布
活动2011 International Conference on Computational and Information Sciences, ICCIS 2011 - Chengdu, Sichuan, 中国
期限: 21 10月 201123 10月 2011

出版系列

姓名Proceedings - 2011 International Conference on Computational and Information Sciences, ICCIS 2011

会议

会议2011 International Conference on Computational and Information Sciences, ICCIS 2011
国家/地区中国
Chengdu, Sichuan
时期21/10/1123/10/11

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