摘要
In order to improve the simulation speed of cloth animation, a module division parallel computing method was proposed by studying two kinds of cloth simulation models with dynamics and position based dynamics (PBD). A computing task was divided into a plurality of independent blocks by the way of data block. GPU parallel computing was used within the data block to improve the real-time performance and robustness of the cloth simulation. The applicability and effectiveness of the algorithm were verified under different scenarios and stochastic wind field. Experimental results show that under the same conditions, the proposed method can effectively improve the simulation speed. Moreover, it can meet real-time requirements at higher simulation accuracy.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 2476-2484 |
| 页数 | 9 |
| 期刊 | Xitong Fangzhen Xuebao / Journal of System Simulation |
| 卷 | 28 |
| 期 | 10 |
| 出版状态 | 已出版 - 8 10月 2016 |
| 已对外发布 | 是 |
指纹
探究 'GPU-accelerated cloth animation based on module division' 的科研主题。它们共同构成独一无二的指纹。引用此
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver