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Geometric primitives based deformation techniques for arbitrary meshes

  • Leilei Li*
  • , Sanyuan Zhang
  • , Xinyu Zhang
  • , Xiuzi Ye
  • *此作品的通讯作者
  • Zhejiang University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

We present an approach to deforming arbitrary meshes based on geometric primitives. The basic idea is to predefine a certain set of geometric primitives, such as points, curves, spheres, cubes and deform the specific areas of the objects aligning those of the given geometric primitives. In general, point and curve primitives are able to provide sharp corners and ridge features; sphere primitives are able to achieve smoothing effects and provide semi-sharp features; and cube primitives are able to handle sharp corners, sharp edges and flat faces with the corners, edges and faces of the cubes respectively. We used the Bézier-shaped displacement reference curves to determine the new position of the vertices on the deforming surfaces. The proposed approach is fast and robust, and can support real-time interactive mesh editing and handle arbitrary meshes thanks to re-sampling and subdivision operations.

源语言英语
主期刊名Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
出版商Association for Computing Machinery (ACM)
233-238
页数6
ISBN(印刷版)1581138849, 9781581138849
DOI
出版状态已出版 - 2004
已对外发布
活动Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry - , 新加坡
期限: 16 6月 200418 6月 2004

出版系列

姓名Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry

会议

会议Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
国家/地区新加坡
时期16/06/0418/06/04

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