摘要
A method for extracting realistic textures from real-world reference spheres is proposed in this paper. The BRDF (bidirectional reflectance distribution function) parameters of fundamental materials, as well as a material weight map for the sphere are obtained through a non-linear optimization process. The material weight map can be used as a conventional texture for relighting. With the BRDF models recovered, the rendered 3D objects can exhibit real and complex appearances with varying light direction/intensity, view point and surface orientations.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 3083-3090 |
| 页数 | 8 |
| 期刊 | Ruan Jian Xue Bao/Journal of Software |
| 卷 | 19 |
| 期 | 11 |
| DOI | |
| 出版状态 | 已出版 - 11月 2008 |
| 已对外发布 | 是 |
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