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Extracting realistic textures from reference spheres

  • Zuo Yong Zheng*
  • , Li Zhuang Ma
  • , Zhou Zeng
  • *此作品的通讯作者
  • Shanghai Jiao Tong University

科研成果: 期刊稿件文章同行评审

摘要

A method for extracting realistic textures from real-world reference spheres is proposed in this paper. The BRDF (bidirectional reflectance distribution function) parameters of fundamental materials, as well as a material weight map for the sphere are obtained through a non-linear optimization process. The material weight map can be used as a conventional texture for relighting. With the BRDF models recovered, the rendered 3D objects can exhibit real and complex appearances with varying light direction/intensity, view point and surface orientations.

源语言英语
页(从-至)3083-3090
页数8
期刊Ruan Jian Xue Bao/Journal of Software
19
11
DOI
出版状态已出版 - 11月 2008
已对外发布

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