摘要
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of other tiles at two edges. Because they are precomputed, Wang Tiles are a very efficient way to generate textures on the fly. But matching problems occur within tiles and at the corners of adjacent tiles. By replacing the edge-matching texture samples with a new sample in the center of the tile, and using the graph cut path-finding algorithm, we overcome these problems and introduce additional texture diversity. Our s-Wang Tiles are a stricter interpretation of the original Wang Tile design, and our tile set is also smaller than that required by ω-Tiles: only eight different tiles are required for a non-repetitive titling.
| 源语言 | 英语 |
|---|---|
| 页(从-至) | 43-56 |
| 页数 | 14 |
| 期刊 | Graphical Models |
| 卷 | 70 |
| 期 | 3 |
| DOI | |
| 出版状态 | 已出版 - 5月 2008 |
| 已对外发布 | 是 |
指纹
探究 'Efficient texture synthesis using strict Wang Tiles' 的科研主题。它们共同构成独一无二的指纹。引用此
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