TY - JOUR
T1 - Computation offloading game for multi-task multi-helper fog networks
AU - Liu, Zening
AU - Yang, Xiumei
AU - Wang, Kunlun
AU - Yang, Yang
AU - Shao, Ziyu
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019
Y1 - 2019
N2 - Fog computing has risen as an evolving architecture to support delay-sensitive applications in Internet of Things (IoT) and next generation mobile networks. For a typical heterogeneous fog network consisting of many fog nodes, some of them have different computation tasks while some have spare computation resources, which forms a multi-task multi-helper (MTMH) network. How to effectively map multiple tasks into multiple helper nodes to reduce the service delay is a key issue to be resolved. To tackle this issue, a computation offloading problem minimizing every taskâ™s delay is considered, from the perspective of individuals. This problem is further formulated into a non-cooperative game, i.e., MTMH computation offloading (MTMHCO) game, to model the competition among tasks for helpers. The existence of Nash equilibrium (NE) is guaranteed and an efficient distributed algorithm is developed to achieve an NE for the MTMHCO game. Theoretical analysis and simulation results show that the proposed algorithm can offer the nearoptimal performance in system average delay and achieve more number of beneficial task nodes, at two orders of magnitude lower complexity than a centralized optimal algorithm.
AB - Fog computing has risen as an evolving architecture to support delay-sensitive applications in Internet of Things (IoT) and next generation mobile networks. For a typical heterogeneous fog network consisting of many fog nodes, some of them have different computation tasks while some have spare computation resources, which forms a multi-task multi-helper (MTMH) network. How to effectively map multiple tasks into multiple helper nodes to reduce the service delay is a key issue to be resolved. To tackle this issue, a computation offloading problem minimizing every taskâ™s delay is considered, from the perspective of individuals. This problem is further formulated into a non-cooperative game, i.e., MTMH computation offloading (MTMHCO) game, to model the competition among tasks for helpers. The existence of Nash equilibrium (NE) is guaranteed and an efficient distributed algorithm is developed to achieve an NE for the MTMHCO game. Theoretical analysis and simulation results show that the proposed algorithm can offer the nearoptimal performance in system average delay and achieve more number of beneficial task nodes, at two orders of magnitude lower complexity than a centralized optimal algorithm.
KW - Computation offloading
KW - Fog computing
KW - Potential game
KW - Resource allocation
UR - https://www.scopus.com/pages/publications/85081972263
U2 - 10.1109/GLOBECOM38437.2019.9013933
DO - 10.1109/GLOBECOM38437.2019.9013933
M3 - 会议文章
AN - SCOPUS:85081972263
SN - 2334-0983
JO - Proceedings - IEEE Global Communications Conference, GLOBECOM
JF - Proceedings - IEEE Global Communications Conference, GLOBECOM
M1 - 9013933
T2 - 2019 IEEE Global Communications Conference, GLOBECOM 2019
Y2 - 9 December 2019 through 13 December 2019
ER -