跳到主要导航 跳到搜索 跳到主要内容

Break the “wall” and become creative: Enacting embodied metaphors in virtual reality

  • Xinyue Wang
  • , Kelong Lu
  • , Mark A. Runco
  • , Ning Hao*
  • *此作品的通讯作者
  • East China Normal University
  • American Institute for Behavioral Research and Technology

科研成果: 期刊稿件文章同行评审

摘要

This study investigated whether the experience of “breaking the walls”, the embodiment of the metaphor “breaking the rules”, could enhance creative performance. The virtual reality technology was used to simulate the scenario where participants could “break the walls” while walking in a corridor. Participants were asked to solve the creativity-demanding problems (ie., alternative uses tasks, AUT) in either the “break” condition in which they had to break the walls to move forward in VR, or the “no-break” condition where no barrier walls would appear. Results showed higher AUT originality and AUT fluency in the “break” condition than in the “no-break” condition. Moreover, the effects of “breaking the walls” on AUT originality were fully mediated by cognitive flexibility and persistence. These findings may indicate that enacting metaphors such as “breaking the rules” contribute to creative performance. The enhanced cognitive flexibility and persistence may account for the benefits.

源语言英语
页(从-至)102-109
页数8
期刊Consciousness and Cognition
62
DOI
出版状态已出版 - 7月 2018

学术指纹

探究 'Break the “wall” and become creative: Enacting embodied metaphors in virtual reality' 的科研主题。它们共同构成独一无二的学术指纹。

引用此