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An MLS-based cartoon deformation

  • Yang Shen*
  • , Lizhuang Ma
  • , Hai Liu
  • *此作品的通讯作者
  • Shanghai Jiao Tong University

科研成果: 期刊稿件文章同行评审

摘要

We present an image deformation method driven by skeleton; it is based on MLS deformation algorithm (Schaefer et al. in SIGGRAPH, vol. 25, pp. 533-540, 2006). We improve the MLS deformation by defining a new weight function based on skeleton. Being different from the weight function based on control points, our weight function has benefited from the shape information of undeformed object and keeps deformation local, therefore our method can achieve a realistic effect. In cartoon video, we propose a new method to track the skeleton in the video, to build new origin skeleton and new target skeleton on each frame, and to apply our image deformation method to each frame and maintain spatiotemporal consistency. Results demonstrate that our method is able to decrease the effect of squeeze and use less control points.

源语言英语
页(从-至)1229-1239
页数11
期刊Visual Computer
26
9
DOI
出版状态已出版 - 9月 2010
已对外发布

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