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A physically-based algorithm for motion mapping

  • Zhihua Chen*
  • , Lizhuang Ma
  • , Yan Gao
  • , Xiaomao Wu
  • , Zhong Li
  • *此作品的通讯作者
  • Shanghai Jiao Tong University

科研成果: 书/报告/会议事项章节会议稿件同行评审

摘要

A new approach is proposed to motion editing based on motion capture data, i.e., motion mapping. The key to our framework is the spacetime optimization method based on physical model. For reducing the complexity of optimization problem, we map the captured motion to a new character by using a simplified model. This model is a transformation tool and determined automatically by using the motion analysis technique. The motion mapping process includes three sub problems of motion retargeting. In order to further speed up the procedure for finding the numerical solutions, we describe an efficient method to find an appropriate initial solution for the optimization process. Results show that physically realistic animation can be created with our mapping algorithm.

源语言英语
主期刊名Proceedings - Ninth International Conference on Information Visualisation, iV05
出版商Institute of Electrical and Electronics Engineers Inc.
559-564
页数6
ISBN(印刷版)0769523978, 9780769523972
DOI
出版状态已出版 - 2005
已对外发布
活动9th International Conference on Information Visualisation, IV 2005 - London, 英国
期限: 6 7月 20058 7月 2005

出版系列

姓名Proceedings of the International Conference on Information Visualisation
2005
ISSN(印刷版)1093-9547

会议

会议9th International Conference on Information Visualisation, IV 2005
国家/地区英国
London
时期6/07/058/07/05

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