TY - JOUR
T1 - A Learning-Based Incentive Mechanism for Mobile AIGC Service in Vehicular Edge Computing
AU - Li, Xiangyu
AU - Chen, Honglong
AU - Ni, Zhichen
AU - Sun, Haiyang
AU - Yang, Yubin
AU - Wu, Liantao
AU - Xia, Feng
N1 - Publisher Copyright:
© 1967-2012 IEEE.
PY - 2026
Y1 - 2026
N2 - In the field of Internet of Vehicles (IoV), the emergence of artificial intelligence generated content (AIGC) has provided a new approach for synthesizing, manipulating, and modifying driving data. The physical remoteness of cloud servers makes it challenging to ensure timely and secure data transmission. Therefore, it is essential to fully utilize edge servers and vehicular terminals equipped with small-scale generative AI servers to form a vehicular network. However, the allocation and transmission of tasks to vehicles face many challenging issues, such as underutilization of idle vehicle resources. In this paper, we establish an incentive mechanism driven by rewards based on different resource costs and design a multi-stage Stackelberg game under conditions of information asymmetry to address the issue of resource wastage in vehicular terminals. Specifically, self-interested vehicles are not forced to share resources or reveal their private information, such as vehicle dwell time and resource quantity. We first prove the existence and uniqueness of a Stackelberg equilibrium under complete information sharing. To handle information asymmetry without requiring vehicles to reveal private parameters, we then propose a proximal policy optimization (PPO)-based Vehicular terminal Resource Pricing mechanism (PVRP) that learns pricing strategies from interaction histories; this approach both preserves vehicular privacy and enables efficient convergence toward the Stackelberg equilibrium in dynamic settings. Extensive simulation results demonstrate that the proposed mechanism greatly outperforms existing methods in both static and dynamic vehicular networks.
AB - In the field of Internet of Vehicles (IoV), the emergence of artificial intelligence generated content (AIGC) has provided a new approach for synthesizing, manipulating, and modifying driving data. The physical remoteness of cloud servers makes it challenging to ensure timely and secure data transmission. Therefore, it is essential to fully utilize edge servers and vehicular terminals equipped with small-scale generative AI servers to form a vehicular network. However, the allocation and transmission of tasks to vehicles face many challenging issues, such as underutilization of idle vehicle resources. In this paper, we establish an incentive mechanism driven by rewards based on different resource costs and design a multi-stage Stackelberg game under conditions of information asymmetry to address the issue of resource wastage in vehicular terminals. Specifically, self-interested vehicles are not forced to share resources or reveal their private information, such as vehicle dwell time and resource quantity. We first prove the existence and uniqueness of a Stackelberg equilibrium under complete information sharing. To handle information asymmetry without requiring vehicles to reveal private parameters, we then propose a proximal policy optimization (PPO)-based Vehicular terminal Resource Pricing mechanism (PVRP) that learns pricing strategies from interaction histories; this approach both preserves vehicular privacy and enables efficient convergence toward the Stackelberg equilibrium in dynamic settings. Extensive simulation results demonstrate that the proposed mechanism greatly outperforms existing methods in both static and dynamic vehicular networks.
KW - AIGC
KW - deep reinforcement learning
KW - incentive mechanism
KW - vehicular edge computing
UR - https://www.scopus.com/pages/publications/105030051980
U2 - 10.1109/TVT.2026.3663491
DO - 10.1109/TVT.2026.3663491
M3 - 文章
AN - SCOPUS:105030051980
SN - 0018-9545
JO - IEEE Transactions on Vehicular Technology
JF - IEEE Transactions on Vehicular Technology
ER -