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反潜对抗视景仿真系统研究与实现

  • Xin Zhang
  • , Yan Gao*
  • , Jian Zhang
  • , Changbo Wang
  • *此作品的通讯作者
  • East China Normal University

科研成果: 期刊稿件文章同行评审

摘要

This paper constructs visual simulation framework of antisubmarine combat. The sea surface mesh was modeled using projected grid and FFT technologies. Both the sea surface and undersea are finely rendered. The submarine fine rendering algorithm was implemented by considering refraction, Fresnel reflection, Godray and underwater fog effect and using Shader technology, so as to build a realistic battlefield environment. The method of interpolation processing for data in WGS84 coordinates of latitude and longitude through local area network was proposed; the displacement interpolation and rotation interpolation were implemented by calculating the ratio between the current timestamp and both before and after timestamp; the position and orientation interpolation processing was implemented by using the longitude and latitude data; and the control instructions were parsed and executed to control airplanes, submarines and other entities, so as to achieve antisubmarine combat visual simulation.

投稿的翻译标题Research and Implementation of Antisubmarine CombatVisual Simulation System
源语言繁体中文
页(从-至)1302-1309
页数8
期刊Xitong Fangzhen Xuebao / Journal of System Simulation
30
4
DOI
出版状态已出版 - 8 4月 2018

关键词

  • Battle simulation
  • Ocean rendering
  • Shader
  • Undersea scene

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