摘要
This paper constructs visual simulation framework of antisubmarine combat. The sea surface mesh was modeled using projected grid and FFT technologies. Both the sea surface and undersea are finely rendered. The submarine fine rendering algorithm was implemented by considering refraction, Fresnel reflection, Godray and underwater fog effect and using Shader technology, so as to build a realistic battlefield environment. The method of interpolation processing for data in WGS84 coordinates of latitude and longitude through local area network was proposed; the displacement interpolation and rotation interpolation were implemented by calculating the ratio between the current timestamp and both before and after timestamp; the position and orientation interpolation processing was implemented by using the longitude and latitude data; and the control instructions were parsed and executed to control airplanes, submarines and other entities, so as to achieve antisubmarine combat visual simulation.
| 投稿的翻译标题 | Research and Implementation of Antisubmarine CombatVisual Simulation System |
|---|---|
| 源语言 | 繁体中文 |
| 页(从-至) | 1302-1309 |
| 页数 | 8 |
| 期刊 | Xitong Fangzhen Xuebao / Journal of System Simulation |
| 卷 | 30 |
| 期 | 4 |
| DOI | |
| 出版状态 | 已出版 - 8 4月 2018 |
关键词
- Battle simulation
- Ocean rendering
- Shader
- Undersea scene
学术指纹
探究 '反潜对抗视景仿真系统研究与实现' 的科研主题。它们共同构成独一无二的学术指纹。引用此
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver