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动能模型引导的动态虚拟人控制

  • Hanyang Mao
  • , Chen Li
  • , Yanlin Guo
  • , Changbo Wang*
  • *此作品的通讯作者

科研成果: 期刊稿件文章同行评审

摘要

Physically based virtual human control is a typical dynamic problem, which is of great significance to the fields of game development, film special effects, etc. However, traditional dynamic controller model is complex and unstable. To solve this problem, a novel physically-based control framework for dynamic virtual human using kinetic energy model is proposed. Firstly, preprocess reference motion in Riemann geometric space and establish the thermal distribution diagram of kinetic energy. Secondly, obtain the control parameters by analyzing the thermal diagram. Finally, compute restorative torques to rebalance the virtual human and improve the accuracy of posture based on the estimated parameters. In addition, a time alignment algorithm is also presented to integrate multiple reference motion. Simulate the full-body bipedal motion in several situations, including complex terrain, motion transition and external force, to obtain walking and running data of various speeds and directions for evaluation. The results show that, compared with DeepLoco, the proposed framework provides smaller fluctuation coefficients of the change of the center of mass velocity under external force, which demonstrates the robustness. In addition, it achieves 2X performance increase compared to DeepLoco, demonstrating its efficiency.

投稿的翻译标题Dynamic Virtual Human Control Guided by Kinetic Energy Model
源语言繁体中文
页(从-至)146-154
页数9
期刊Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
35
1
DOI
出版状态已出版 - 1月 2023

关键词

  • character animation
  • motion capture
  • motion control
  • physics-based simulation

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