Virtual Reality

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

This entry provides a technical review of virtual reality and its application in creativity studies. The first section defines the concept of virtual reality from technical aspects. The second section summarizes the technical landscape of virtual reality systems. In particular, the section highlights the technical developments of two important subcomponents of a virtual reality system: a display and an input system. The third section discusses the application of virtual reality in creativity research in four aspects.

Original languageEnglish
Title of host publicationManual of Evidence-Based Admitting Orders and Therapeutics
PublisherElsevier
Pages686-689
Number of pages4
ISBN (Electronic)9780128156155
ISBN (Print)9780128156148
DOIs
StatePublished - 1 Jan 2020

Keywords

  • Avatar
  • Head-mounted display
  • Virtual environment
  • Virtual reality

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