Abstract
This entry provides a technical review of virtual reality and its application in creativity studies. The first section defines the concept of virtual reality from technical aspects. The second section summarizes the technical landscape of virtual reality systems. In particular, the section highlights the technical developments of two important subcomponents of a virtual reality system: a display and an input system. The third section discusses the application of virtual reality in creativity research in four aspects.
| Original language | English |
|---|---|
| Title of host publication | The Curated Reference Collection in Neuroscience and Biobehavioral Psychology |
| Publisher | Elsevier Science Ltd. |
| ISBN (Electronic) | 9780128093245 |
| DOIs | |
| State | Published - 1 Jan 2016 |
Keywords
- Avatar
- Head-mounted display
- Virtual environment
- Virtual reality
Fingerprint
Dive into the research topics of 'Virtual reality and creativity'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver