Virtual reality and creativity

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

This entry provides a technical review of virtual reality and its application in creativity studies. The first section defines the concept of virtual reality from technical aspects. The second section summarizes the technical landscape of virtual reality systems. In particular, the section highlights the technical developments of two important subcomponents of a virtual reality system: a display and an input system. The third section discusses the application of virtual reality in creativity research in four aspects.

Original languageEnglish
Title of host publicationThe Curated Reference Collection in Neuroscience and Biobehavioral Psychology
PublisherElsevier Science Ltd.
ISBN (Electronic)9780128093245
DOIs
StatePublished - 1 Jan 2016

Keywords

  • Avatar
  • Head-mounted display
  • Virtual environment
  • Virtual reality

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