Virtual network marathon: Fitness-oriented E-sports in distributed virtual environment

Zhigeng Pan, Gaoqi He, Shaoyong Su, Xiangchen Li, Jingui Pan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

9 Scopus citations

Abstract

E-Sport is a newly emerging research field, especially in China, which has attracted many people's attention. In this paper, an innovative distributed online game platform is designed for fitness-oriented E-Sports, supporting multi-players or athletes. To provide users with more sense of immersion, technologies of virtual reality and sport simulation have been integrated into such system. Taking prototype system of Virtual Network Marathon as an example, detail designs are focused on the five aspects: story design, network communication, human computer interface, hardware interface and 3D render engine. All these design philosophies gain advantages of scale expandable, functions extendable, an efficient communication protocol and real-time rendering. Users at a distance can deeply immerse into virtual environment and enjoy exercise, competition and entertainment. Implementation of system is also described to validate the feasibility of our method.

Original languageEnglish
Title of host publicationInteractive Technologies and Sociotechnical Systems - 12th International Conference, VSMM 2006, Proceedings
PublisherSpringer Verlag
Pages520-529
Number of pages10
ISBN (Print)3540463046, 9783540463047
DOIs
StatePublished - 2006
Externally publishedYes
Event12th International Conference on Virtual Systems and Multimedia, VSMM 2006 - Xi'an, China
Duration: 18 Oct 200620 Oct 2006

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4270 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Conference on Virtual Systems and Multimedia, VSMM 2006
Country/TerritoryChina
CityXi'an
Period18/10/0620/10/06

Keywords

  • Distributed online game
  • E-sport
  • Sport simulation
  • Virtual reality

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