Virtual human animation in networked physical running fitness system

Xian Chen, Nailiang Zhao, Gaoqi He, Lin Zhang, Zhigeng Pan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

The experience of playing a computer game depends on how well the action can capture players' attention. Sometimes people immerse into the game environment so strongly that they forget their actual physical surroundings. In this paper, we introduce a physical running fitness system in the networked virtual environment-VE, which aims at making the exercise session more motivating and rich in experiences. We present a body-driven virtual human animation method, which can make the virtual human more lifelike and can improve the interactive sense of exercise. The networked physical running fitness system is a combination of an ellipse machine, a computer and a screen. Our first generation prototype system supports four users to race in Local Area Network-LAN environment.

Original languageEnglish
Title of host publicationProceedings - 16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006
Pages47-51
Number of pages5
DOIs
StatePublished - 2006
Externally publishedYes
Event16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006 - Hangzhou, China
Duration: 29 Nov 20061 Dec 2006

Publication series

NameProceedings - 16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006

Conference

Conference16th International Conference on Artificial Reality and Telexistence - Workshops, ICAT 2006
Country/TerritoryChina
CityHangzhou
Period29/11/061/12/06

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