Abstract
Virtual reality and the Olympic Games Museum are used to create a virtual digital Olympic museum (VDOM). This is available solely through the medium of digital technology. VDOM extends in a comprehensive way the main functionalities of the traditional physical Olympic museum. Thus virtual reality technologies and the Olympic Games motivate the researchers. Three characteristics, namely sports, humans, and entertainment/education, are crucial for the development of the VDOM. In developing the VDOM, the four major concerns were data storage and retrieval oriented to the Olympics task; modeling and rendering of the digital museum; the virtual demonstration of sports with virtual humans; and virtual reality based sports simulation. Appropriate solutions to these problems are proposed. Finally, a prototype of the VDOM using these technologies is demonstrated. This validates the efficiency of the proposed methods.
| Original language | English |
|---|---|
| Title of host publication | Digital Sport for Performance Enhancement and Competitive Evolution |
| Subtitle of host publication | Intelligent Gaming Technologies |
| Publisher | IGI Global |
| Pages | 245-256 |
| Number of pages | 12 |
| ISBN (Print) | 9781605664064 |
| DOIs | |
| State | Published - 2009 |
| Externally published | Yes |