Virtual digital olympic museum

  • Gaoqi He
  • , Zhigeng Pan
  • , Weimin Pan
  • , Jianfeng Liu

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Scopus citations

Abstract

Virtual reality and the Olympic Games Museum are used to create a virtual digital Olympic museum (VDOM). This is available solely through the medium of digital technology. VDOM extends in a comprehensive way the main functionalities of the traditional physical Olympic museum. Thus virtual reality technologies and the Olympic Games motivate the researchers. Three characteristics, namely sports, humans, and entertainment/education, are crucial for the development of the VDOM. In developing the VDOM, the four major concerns were data storage and retrieval oriented to the Olympics task; modeling and rendering of the digital museum; the virtual demonstration of sports with virtual humans; and virtual reality based sports simulation. Appropriate solutions to these problems are proposed. Finally, a prototype of the VDOM using these technologies is demonstrated. This validates the efficiency of the proposed methods.

Original languageEnglish
Title of host publicationDigital Sport for Performance Enhancement and Competitive Evolution
Subtitle of host publicationIntelligent Gaming Technologies
PublisherIGI Global
Pages245-256
Number of pages12
ISBN (Print)9781605664064
DOIs
StatePublished - 2009
Externally publishedYes

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