Virtual 3D sculpturing with a parametric hand surface

Janis P.Y. Wong, Rynson W.H. Lau, Lizhuang Ma

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Many techniques have been developed for 3D object deformation. These techniques have been widely used in most CAD/CAM systems. Intuitive while efficient methods for interactive 3D object deformation in a VR environment, however, are rare. One of our current research projects is to develop such a technique based on the use of a sensor glove. The idea is to create a hand surface interpolating through all the data points of the sensor glove. Through mapping the vertices of an object model to the hand surface, the object model may be deformed simply by changing the hand gesture. An initial method for implementing this idea was presented in our recent paper. In this paper, we discuss some of the limitations of the earlier method and present a refined method that overcomes most of the limitations. The resulting method is both efficient and intuitive as demonstrated by the results of our experiments.

Original languageEnglish
Title of host publicationProceedings - Computer Graphics International, CGI 1998
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages178-186
Number of pages9
ISBN (Electronic)0818684453, 9780818684456
DOIs
StatePublished - 1998
Externally publishedYes
Event1998 Computer Graphics International, CGI 1998 - Hannover, Germany
Duration: 22 Jun 199826 Jun 1998

Publication series

NameProceedings - Computer Graphics International, CGI 1998
Volume1998-January

Conference

Conference1998 Computer Graphics International, CGI 1998
Country/TerritoryGermany
CityHannover
Period22/06/9826/06/98

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