Virtual 3D Sculpting

Janis P.Y. Wong*, Rynson W.H. Lau, Lizhuang Ma

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

33 Scopus citations

Abstract

This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defined by an open-uniform B-spline tensor product surface is first created to model the hand gesture. The geometric attributes of the object in the Euclidean 3D space are then mapped to the parametric domain of the control hand surface through a ray projection method. By maintaining the distances between the mapped pairs, change of hand gesture can be efficiently transferred to control the deformation of the object.

Original languageEnglish
Pages (from-to)155-166
Number of pages12
JournalJournal of Visualization and Computer Animation
Volume11
Issue number3
DOIs
StatePublished - 2000
Externally publishedYes

Keywords

  • 3D sculpting
  • CyberGlove
  • Free-form deformation
  • Virtual reality

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