Abstract
Photo-realistic snow simulation is an important topic in computer graphics and computer vision fields, and it is widely utilized in game and film industries. However, existing methods are hardly to be effectively used in reality. Object modeling in terms of computer graphics methods is highly complex and the methods based on computer vision approach are mostly lack of background information. In this paper, we present a video or image based simulation method for realistic snow falling and dynamic accumulation, in terms of depth map image. Also we implement a real-time wind field to achieve realistic physical movement of snowflakes, where motion blurring, image tone adjustment, fog rending methods are introduced for improving realistics. Experimental results show that our method attains good vision effect in real-time.
| Original language | English |
|---|---|
| Pages (from-to) | 1164-1169 |
| Number of pages | 6 |
| Journal | Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics |
| Volume | 21 |
| Issue number | 8 |
| State | Published - Aug 2009 |
| Externally published | Yes |
Keywords
- Accumulating snow
- Contrast
- Falling snow
- Real-time
- Snow simulation
- Video based
- Wind filed