Utilizing augmented reality to support students' learning in popular science courses

  • Wei Guo
  • , Yaofeng Xue*
  • , Huali Sun
  • , Weiyun Chen
  • , Shengna Long
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

Augmented reality is an emerging technology for the connection between the real world and the virtual world. The applications of the augmented reality technology in education field have profoundly changed the traditional education pattern. It is pointed out that utilizing augmented reality in class can increase the effectiveness and attractiveness of teaching and learning activities. In this paper, a case study of learning about dinosaurs in popular science courses of middle school based on the augmented reality technology is taken as an example. The samples of students' feedback show that this instructional design was conducive to resulting in a high-quality learning experience, active classroom atmosphere, and good learning performance.

Original languageEnglish
Title of host publicationProceedings - 6th International Conference of Educational Innovation Through Technology, EITT 2017
EditorsJuhong Christie Liu, Shoji Nishimura, Hai Zhang, Qun Jin
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages311-315
Number of pages5
ISBN (Electronic)9781538606292
DOIs
StatePublished - 2 Jul 2017
Event6th International Conference of Educational Innovation Through Technology, EITT 2017 - Osaka, Japan
Duration: 7 Dec 20179 Dec 2017

Publication series

NameProceedings - 6th International Conference of Educational Innovation Through Technology, EITT 2017
Volume2018-March

Conference

Conference6th International Conference of Educational Innovation Through Technology, EITT 2017
Country/TerritoryJapan
CityOsaka
Period7/12/179/12/17

Keywords

  • Augmented reality
  • Experiential learning
  • Instructional design
  • Instructional software

Fingerprint

Dive into the research topics of 'Utilizing augmented reality to support students' learning in popular science courses'. Together they form a unique fingerprint.

Cite this