Three-dimensional object reconstruction from contour lines

  • Zhong Li*
  • , Lizhuang Ma
  • , Wuzheng Tan
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

A reconstruction method from contours is provided based on bicubic Bezier spline surface. At first, we interpolate every contour by the cubic Bezier spline curve. For corresponding points of different contours, we interpolate them by the cubic Bezier spline curve too, so the whole object can be reconstructed by the bi-cubic Bezier spline surface. The advantage of this method is that the reconstructed surface is smooth in that every Bezier surface is patched with G2 continuity, the reconstruction speed is fast because we can use the forward elimination and backward substitution method to solve the system of tridiagonal equations. The experiments show that the method is effective and applicable.

Original languageEnglish
Title of host publicationProceedings - VRCIA 2006
Subtitle of host publicationACM International Conference on Virtual Reality Continuum and its Applications
Pages319-322
Number of pages4
DOIs
StatePublished - 2006
Externally publishedYes
EventACM International Conference on Virtual Reality Continuum and its Applications, VRCIA 2006 - Hong Kong, China
Duration: 14 Jun 200617 Jun 2006

Publication series

NameProceedings - VRCIA 2006: ACM International Conference on Virtual Reality Continuum and its Applications

Conference

ConferenceACM International Conference on Virtual Reality Continuum and its Applications, VRCIA 2006
Country/TerritoryChina
CityHong Kong
Period14/06/0617/06/06

Keywords

  • Bi-cubic bezier surface
  • Contour
  • G2 continuity
  • Surface reconstruction

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