@inproceedings{c414567e17564cd19ca571e4cb7b44f5,
title = "The impact of three types of virtual reality scene on learning",
abstract = "Virtual Reality is an immersive technology that gives the user a real-life experience otherwise impossible. Currently, VRs are mostly used in entertainment. However, they can be powerful for teaching and learning. This paper discusses three different learning experiences using the HTC VIVE VR headphone: Interactive 3D model, role play scene, and 3-D creation of space. We discuss benefits, limits, and potentials of the current VR technology for teaching and learning.",
keywords = "Learning, Technology, Virtual reality",
author = "Xiaozhe Yang and Cheng, \{Pei Yu\} and Xue Yang",
note = "Publisher Copyright: {\textcopyright} 2017 IEEE.; 6th International Conference of Educational Innovation Through Technology, EITT 2017 ; Conference date: 07-12-2017 Through 09-12-2017",
year = "2017",
month = jul,
day = "2",
doi = "10.1109/EITT.2017.83",
language = "英语",
series = "Proceedings - 6th International Conference of Educational Innovation Through Technology, EITT 2017",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "322--324",
editor = "Liu, \{Juhong Christie\} and Shoji Nishimura and Hai Zhang and Qun Jin",
booktitle = "Proceedings - 6th International Conference of Educational Innovation Through Technology, EITT 2017",
address = "美国",
}