The impact of three types of virtual reality scene on learning

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

Virtual Reality is an immersive technology that gives the user a real-life experience otherwise impossible. Currently, VRs are mostly used in entertainment. However, they can be powerful for teaching and learning. This paper discusses three different learning experiences using the HTC VIVE VR headphone: Interactive 3D model, role play scene, and 3-D creation of space. We discuss benefits, limits, and potentials of the current VR technology for teaching and learning.

Original languageEnglish
Title of host publicationProceedings - 6th International Conference of Educational Innovation Through Technology, EITT 2017
EditorsJuhong Christie Liu, Shoji Nishimura, Hai Zhang, Qun Jin
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages322-324
Number of pages3
ISBN (Electronic)9781538606292
DOIs
StatePublished - 2 Jul 2017
Event6th International Conference of Educational Innovation Through Technology, EITT 2017 - Osaka, Japan
Duration: 7 Dec 20179 Dec 2017

Publication series

NameProceedings - 6th International Conference of Educational Innovation Through Technology, EITT 2017
Volume2018-March

Conference

Conference6th International Conference of Educational Innovation Through Technology, EITT 2017
Country/TerritoryJapan
CityOsaka
Period7/12/179/12/17

Keywords

  • Learning
  • Technology
  • Virtual reality

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