The framework and implementation of Virtual Network Marathon

  • Mingmin Zhang*
  • , Mingliang Xu
  • , Yong Liu
  • , Gaoqi He
  • , Lizhen Han
  • , Pei Lv
  • , Yongqing Li
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

In this paper, we present an exergame called VNM (Virtual Network Marathon). The VNM employs devised treadmills for immersive virtual running in local network or on Internet, which are embedded with various sensors for collecting the body performance data and connected with computers or Set-Top Box (STB) to synchronously control the player's avatar in the virtual game environment. VNM is implemented on a novel ISCAL model (Immersion, Scientificalness, Competitiveness, Adaptability and Learning) model for exergames design, The exercise time and intensity strictly conform to the physical exercise guidelines of the ACSM (American College of Sports Medicine), and a novel demonstration-based non-player modeling technique is employed to simulate the marathon race crowd. The VNM also allows players to learn the Chinese culture and the Olympic knowledge in the tour mode during or after the running exercise. The user study of VNM indicates that the proposed ISCAL model can be successfully applied in the exergame design.

Original languageEnglish
Title of host publicationISVRI 2011 - IEEE International Symposium on Virtual Reality Innovations 2011, Proceedings
Pages161-167
Number of pages7
DOIs
StatePublished - 2011
Externally publishedYes
EventIEEE International Symposium on Virtual Reality Innovations 2011, ISVRI 2011 - Singapore, Singapore
Duration: 19 Mar 201120 Mar 2011

Publication series

NameISVRI 2011 - IEEE International Symposium on Virtual Reality Innovations 2011, Proceedings

Conference

ConferenceIEEE International Symposium on Virtual Reality Innovations 2011, ISVRI 2011
Country/TerritorySingapore
CitySingapore
Period19/03/1120/03/11

Keywords

  • adaptive game AI
  • exergame
  • marathon race crowd
  • non-player modeling
  • serious game
  • virtual reality
  • virtual sports

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