Tessellation using Lloyd relaxation on the surface

  • Kuan Tian*
  • , Lizhuang Ma
  • , Marc Alexa
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

To generate a triangular mesh from the points cloud of object surface, which is topologically equivalent to the implicit surface and also close in a geometric sense, is important in computer graphics modeling area. This paper presents a Lloyd relaxation based method for generating a tessellation from a set of points sampled from a surface. First by randomly choosing some sample points from the input points cloud, the number of sample points can be specified; then extended Lloyd relaxation is used to move the sample points along the surface; after an even distribution of the sample points on the surface is achieved, an improved "crust" algorithm will be used to generate a triangular mesh from the sample points. To make a triangular mesh geometrically close, we reduce the volume between the mesh and the surface in every loop. The experimental result shows that the method can generate triangle mesh from the points cloud correctly. It can be used in surface reconstruction and mesh simplification.

Original languageEnglish
Pages (from-to)1138-1143
Number of pages6
JournalJisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
Volume21
Issue number8
StatePublished - Aug 2009
Externally publishedYes

Keywords

  • "crust" algorithm
  • Delaunay triangulation
  • Lloyd relaxation
  • Moving least squares (MLS)
  • Voronoi diagram

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