Synthesized synchronicity mechanism for fitness-oriented virtual network game

Gaoqi He, Zhigeng Pan, Yongqing Li, Shaoyong Su

Research output: Contribution to journalArticlepeer-review

Abstract

Fitness-oriented virtual network game emerged along with the technology development of distributed virtual reality and its usage in game and sports. In particular, the synchronicity greatly affects the ability of game play. The factors that impact synchronicity are summarized in the paper, with the current algorithms divided into two categories, the conservative and optimistic. Based on the human visual perception ability, we present an adaptive synchronicity algorithm through altering the speed of objects. Techniques of interest management and dynamic user-list have been implemented on both sides of server and client to compensate network latency and reduce bandwidth requirements respectively. Experimental results of prototype validate the feasibility of this mechanism.

Original languageEnglish
Pages (from-to)207-212
Number of pages6
JournalJisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
Volume20
Issue number2
StatePublished - Feb 2008
Externally publishedYes

Keywords

  • Adaptive synchronicity
  • Dynamic user-list
  • Fitness-oriented virtual network game
  • Interest management

Fingerprint

Dive into the research topics of 'Synthesized synchronicity mechanism for fitness-oriented virtual network game'. Together they form a unique fingerprint.

Cite this