Smoothing of free-form surfaces with Bézier patches

Lizhuang Ma, Qunsheng Peng

Research output: Contribution to journalArticlepeer-review

16 Scopus citations

Abstract

In this paper, a unified method for smoothing free-form surfaces with Bézier patches is presented. A non-smooth surface consisting of bicubic patches is turned into a G1 surface by the following process. Trim each patch along user-defined parameter lines using subdivision. Attach eight patches (one to each edge and one to each vertex) to each trimmed patch to blend between it and its neighbor patches. Using this method, solid objects bounded with bicubic Bézier patches can be G1 smoothed with bicubic patches. The operation is local. It provides designers with the facility to adjust the shape of a smoothed object interactively. The method can also be used for constructing smooth closed surfaces whose modeling is important for CAD/CG (cf. (Barnhill, 1985)).

Original languageEnglish
Pages (from-to)231-249
Number of pages19
JournalComputer Aided Geometric Design
Volume12
Issue number3
DOIs
StatePublished - May 1995
Externally publishedYes

Keywords

  • Bézier surfaces
  • CAD/CG
  • CAGD
  • Computational geometry and object modeling-curve, surface, solid, and object representation
  • Geometric continuity
  • Smoothing
  • Transition surfaces

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