Shape modifying and controlling with sensor glove in virtual reality

  • Lizhuang Ma*
  • , Rynson Lau
  • , Jieqing Feng
  • , C. M. Ng
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

A bicubic B-spline surface, so-called hand surface, is constructed, which interpolates or approximates the key data of a sensor glove or user's hand and is used to control and deform the shapes of surfaces and solids in a virtual reality (VR) environment. Because a corresponding mapping, a region filter function, an α blend and an incremental method are adopted, the shape modification becomes very easy and intuitive as if the user was using his hand to modify and control objects. Experimental results show the potential of the proposed method.

Original languageEnglish
Pages (from-to)496-497
Number of pages2
JournalProgress in Natural Science: Materials International
Volume8
Issue number4
StatePublished - 1998
Externally publishedYes

Keywords

  • Computer aided design
  • Deformation
  • Sensor gloves
  • Shape modification

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