TY - GEN
T1 - Shadow Constrained DEM Refinement Based on Differentiable Rendering
AU - Tian, Fan
AU - Zhou, Peichi
AU - Li, Chen
AU - Wang, Changbo
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Digital elevation models (DEMs) are the fundamental for modeling and analyzing spatial topographic information in geographic information system, 3D video games, and many other fields. However, due to various terrain factors in data acquisition, open access datasets often contain inaccurate data or miss data, leading to undesirable models. This paper proposes a terrain refinement method based on shadow constraints by taking full advantages of differentiable rendering enabled efficient optimization. To be specific, we introduce an iterative approach to optimize shadow masks from satellite images based on differentiable rendering, which provides extra geometric clues for further terrain refinement. Thereafter, we propose to synthesize high-quality data in a randomization manner via differentiable renderer to expose the latent correlation between shadow distribution and terrain geometry, and generalize to real-world DEMs. Moreover, structure lines extracted from forward rendering results are also utilized to provide comprehensive geometric constraints for terrains. Extensive experiments demonstrate the effectiveness of our proposed methods.
AB - Digital elevation models (DEMs) are the fundamental for modeling and analyzing spatial topographic information in geographic information system, 3D video games, and many other fields. However, due to various terrain factors in data acquisition, open access datasets often contain inaccurate data or miss data, leading to undesirable models. This paper proposes a terrain refinement method based on shadow constraints by taking full advantages of differentiable rendering enabled efficient optimization. To be specific, we introduce an iterative approach to optimize shadow masks from satellite images based on differentiable rendering, which provides extra geometric clues for further terrain refinement. Thereafter, we propose to synthesize high-quality data in a randomization manner via differentiable renderer to expose the latent correlation between shadow distribution and terrain geometry, and generalize to real-world DEMs. Moreover, structure lines extracted from forward rendering results are also utilized to provide comprehensive geometric constraints for terrains. Extensive experiments demonstrate the effectiveness of our proposed methods.
KW - SRTM Data Restoration
KW - Shadow Detection
KW - Terrain Refinement
UR - https://www.scopus.com/pages/publications/85206589185
U2 - 10.1109/ICME57554.2024.10687819
DO - 10.1109/ICME57554.2024.10687819
M3 - 会议稿件
AN - SCOPUS:85206589185
T3 - Proceedings - IEEE International Conference on Multimedia and Expo
BT - 2024 IEEE International Conference on Multimedia and Expo, ICME 2024
PB - IEEE Computer Society
T2 - 2024 IEEE International Conference on Multimedia and Expo, ICME 2024
Y2 - 15 July 2024 through 19 July 2024
ER -