TY - GEN
T1 - SeqVLM
T2 - 33rd ACM International Conference on Multimedia, MM 2025
AU - Lin, Jiawen
AU - Bian, Shiran
AU - Zhu, Yihang
AU - Tan, Wenbin
AU - Zhang, Yachao
AU - Xie, Yuan
AU - Qu, Yanyun
N1 - Publisher Copyright:
© 2025 ACM.
PY - 2025/10/27
Y1 - 2025/10/27
N2 - 3D Visual Grounding (3DVG) aims to localize objects in 3D scenes using natural language descriptions. Although supervised methods achieve higher accuracy in constrained settings, zero-shot 3DVG holds greater promise for real-world applications since eliminating scene-specific training requirements. However, existing zero-shot methods face challenges of spatial-limited reasoning due to reliance on single-view localization, and contextual omissions or detail degradation. To address these issues, we propose SeqVLM, a novel zero-shot 3DVG framework that leverages multi-view real-world scene images with spatial information for target object reasoning. Specifically, SeqVLM first generates 3D instance proposals via a 3D semantic segmentation network and refines them through semantic filtering, retaining only semantic-relevant candidates. A proposal-guided multi-view projection strategy then projects these candidate proposals onto real scene image sequences, preserving spatial relationships and contextual details in the conversion process of 3D point cloud to images. Furthermore, to mitigate VLM computational overload, we implement a dynamic scheduling mechanism that iteratively processes sequances-query prompts, leveraging VLM's cross-modal reasoning capabilities to identify textually specified objects. Experiments on the ScanRefer and Nr3D benchmarks demonstrate state-of-the-art performance, achieving Acc@0.25 scores of 55.6% and 53.2%, surpassing previous zero-shot methods by 4.0% and 5.2%, respectively, which advance 3DVG toward greater generalization and real-world applicability.
AB - 3D Visual Grounding (3DVG) aims to localize objects in 3D scenes using natural language descriptions. Although supervised methods achieve higher accuracy in constrained settings, zero-shot 3DVG holds greater promise for real-world applications since eliminating scene-specific training requirements. However, existing zero-shot methods face challenges of spatial-limited reasoning due to reliance on single-view localization, and contextual omissions or detail degradation. To address these issues, we propose SeqVLM, a novel zero-shot 3DVG framework that leverages multi-view real-world scene images with spatial information for target object reasoning. Specifically, SeqVLM first generates 3D instance proposals via a 3D semantic segmentation network and refines them through semantic filtering, retaining only semantic-relevant candidates. A proposal-guided multi-view projection strategy then projects these candidate proposals onto real scene image sequences, preserving spatial relationships and contextual details in the conversion process of 3D point cloud to images. Furthermore, to mitigate VLM computational overload, we implement a dynamic scheduling mechanism that iteratively processes sequances-query prompts, leveraging VLM's cross-modal reasoning capabilities to identify textually specified objects. Experiments on the ScanRefer and Nr3D benchmarks demonstrate state-of-the-art performance, achieving Acc@0.25 scores of 55.6% and 53.2%, surpassing previous zero-shot methods by 4.0% and 5.2%, respectively, which advance 3DVG toward greater generalization and real-world applicability.
KW - 3d visual grounding
KW - multi-view sequences
KW - visual-language model
KW - zero-shot scene understanding
UR - https://www.scopus.com/pages/publications/105024061618
U2 - 10.1145/3746027.3754985
DO - 10.1145/3746027.3754985
M3 - 会议稿件
AN - SCOPUS:105024061618
T3 - MM 2025 - Proceedings of the 33rd ACM International Conference on Multimedia, Co-Located with MM 2025
SP - 3094
EP - 3103
BT - MM 2025 - Proceedings of the 33rd ACM International Conference on Multimedia, Co-Located with MM 2025
PB - Association for Computing Machinery, Inc
Y2 - 27 October 2025 through 31 October 2025
ER -