TY - GEN
T1 - SceneRec
T2 - Advances in Database Technology - 24th International Conference on Extending Database Technology, EDBT 2021
AU - Wang, Gang
AU - Guo, Ziyi
AU - Li, Xiang
AU - Yin, Dawei
AU - Ma, Shuai
N1 - Publisher Copyright:
© 2021 Copyright held by the owner/author(s).
PY - 2021
Y1 - 2021
N2 - Collaborative filtering has been largely used to advance modern recommender systems to predict user preference. A key component in collaborative filtering is representation learning, which aims to project users and items into a low dimensional space to capture collaborative signals. However, the scene information, which has effectively guided many recommendation tasks, is rarely considered in existing collaborative filtering methods. To bridge this gap, we focus on scene-based collaborative recommendation and propose a novel representation model SceneRec. SceneRec formally defines a scene as a set of pre-defined item categories that occur simultaneously in real-life situations and creatively designs an item-category-scene hierarchical structure to build a scene-based graph. In the scene-based graph, we adopt graph neural networks to learn scene-specific representation on each item node, which is further aggregated with latent representation learned from collaborative interactions to make recommendations. We perform extensive experiments on real-world E-commerce datasets and the results demonstrate the effectiveness of the proposed method.
AB - Collaborative filtering has been largely used to advance modern recommender systems to predict user preference. A key component in collaborative filtering is representation learning, which aims to project users and items into a low dimensional space to capture collaborative signals. However, the scene information, which has effectively guided many recommendation tasks, is rarely considered in existing collaborative filtering methods. To bridge this gap, we focus on scene-based collaborative recommendation and propose a novel representation model SceneRec. SceneRec formally defines a scene as a set of pre-defined item categories that occur simultaneously in real-life situations and creatively designs an item-category-scene hierarchical structure to build a scene-based graph. In the scene-based graph, we adopt graph neural networks to learn scene-specific representation on each item node, which is further aggregated with latent representation learned from collaborative interactions to make recommendations. We perform extensive experiments on real-world E-commerce datasets and the results demonstrate the effectiveness of the proposed method.
UR - https://www.scopus.com/pages/publications/85113714842
U2 - 10.5441/002/edbt.2021.41
DO - 10.5441/002/edbt.2021.41
M3 - 会议稿件
AN - SCOPUS:85113714842
T3 - Advances in Database Technology - EDBT
SP - 397
EP - 402
BT - Advances in Database Technology - EDBT 2021
A2 - Velegrakis, Yannis
A2 - Velegrakis, Yannis
A2 - Zeinalipour, Demetris
A2 - Chrysanthis, Panos K.
A2 - Chrysanthis, Panos K.
A2 - Guerra, Francesco
PB - OpenProceedings.org
Y2 - 23 March 2021 through 26 March 2021
ER -