Research on application of steam teaching in primary school based on gamification task orientation-taking the fifth grade campus sandbox as an example

  • Xue fei Ding*
  • , Dong Ming Qian
  • , Meng Ni Feng
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Steam education integrates multiple disciplines for education and teaching. It is an educational concept and measure for international education to explore talent training in the 21st century. This paper uses the literature analysis method to sort out the current research status and hotspots of the current Steam class design and teaching application. It is also proposed to combine the strengths of gamification teaching, and to drive the project-driven and task-oriented design of the Steam lesson to be closer to the game, whether or not it contains modern technology. Combined with relevant theories, this paper attempts to construct a design model of steam teaching activity based on gamification task orientation, and describes the design and practice process of the successful case of the fifth grade primary school campus sand table. After the course, the questionnaire and interview method will be used to understand the teaching effect of the steam class. The results show that the teaching mode is effective in primary school classroom teaching, which can enhance students' enthusiasm for learning and provide a better learning experience. It is expected that the case in this study will provide a reference for steam education researchers in practical exploration.

Original languageEnglish
Title of host publicationICCE 2019 - 27th International Conference on Computers in Education, Proceedings
EditorsMaiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Fu-Yun Yu, Ju-Ling Shih, Ivica Boticki, Ming-Puu Chen, Ali Dewan, Stian Haklev, Elizabeth Koh, Tomoko Kojiri, Kuo-Chen Li, Daner Sun, Yun Wen
PublisherAsia-Pacific Society for Computers in Education
Pages579-584
Number of pages6
ISBN (Electronic)9789869721431
StatePublished - 19 Nov 2019
Event27th International Conference on Computers in Education, ICCE 2019 - Kenting, Taiwan, Province of China
Duration: 2 Dec 20196 Dec 2019

Publication series

NameICCE 2019 - 27th International Conference on Computers in Education, Proceedings
Volume1

Conference

Conference27th International Conference on Computers in Education, ICCE 2019
Country/TerritoryTaiwan, Province of China
CityKenting
Period2/12/196/12/19

Keywords

  • Gamification teaching
  • Instructional design
  • K-12 field
  • Steam education

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