Real-time rendering of realistic sea environment with adaptive lattice

Changbo Wang*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Simulation of ocean environment has important significance for movie and game, marine surveying, driving training and disaster succor. It's hard and time-consuming to real-time render it with large-scale sea environment because of the complex interaction between environment and seawater. This paper presents a new modeling method combined with adaptive lattice for rendering of seawater and undersea environment. Firstly adaptive hierarchy lattice including mixed lattice and view-dependent hierarchy lattice is proposed for undersea water volume sampling, and nested grids for seawater environment under different weathers. Then fully considering the interaction between environment and water, a light transport model combined with scattering phase function, caustic map based on gauss filter and cylinder-based shaft are presented to model the undersea environment. Environment under different weathers are also gained by GPU-based particle systems. Further, the hierarchy optimize method and GPU accelerate technology are introduced to render undersea and ocean environments under different conditions in real time.

Original languageEnglish
Pages (from-to)497-502
Number of pages6
JournalAdvanced Science Letters
Volume10
DOIs
StatePublished - 2012

Keywords

  • Adaptive lattice
  • Ocean environment
  • Real-time rendering
  • Scattering
  • Shaft light

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