Abstract
Simulation of ocean environment has important significance for movie and game, marine surveying, driving training and disaster succor. It's hard and time-consuming to real-time render it with large-scale sea environment because of the complex interaction between environment and seawater. This paper presents a new modeling method combined with adaptive lattice for rendering of seawater and undersea environment. Firstly adaptive hierarchy lattice including mixed lattice and view-dependent hierarchy lattice is proposed for undersea water volume sampling, and nested grids for seawater environment under different weathers. Then fully considering the interaction between environment and water, a light transport model combined with scattering phase function, caustic map based on gauss filter and cylinder-based shaft are presented to model the undersea environment. Environment under different weathers are also gained by GPU-based particle systems. Further, the hierarchy optimize method and GPU accelerate technology are introduced to render undersea and ocean environments under different conditions in real time.
| Original language | English |
|---|---|
| Pages (from-to) | 497-502 |
| Number of pages | 6 |
| Journal | Advanced Science Letters |
| Volume | 10 |
| DOIs | |
| State | Published - 2012 |
Keywords
- Adaptive lattice
- Ocean environment
- Real-time rendering
- Scattering
- Shaft light