Abstract
This paper proposes a model of skylight and multiple particles under rainy and foggy circumstances and implements real-time rendering of atmospheric scattering in rain and fog scenes and rainbow. In addition, by analyzing the conventional equations of single scattering of point light source, real-time rendering of scattering effect is implemented due to non-isotropic light source. Finally, realistic rain and fog scenes are rendered under different conditions in real time.
| Original language | English |
|---|---|
| Pages (from-to) | 126-137 |
| Number of pages | 12 |
| Journal | Ruan Jian Xue Bao/Journal of Software |
| Volume | 17 |
| Issue number | SUPPL. |
| State | Published - Nov 2006 |
Keywords
- Atmospheric scattering
- Non-isotropic light source
- Rain and fog scenes
- Real-time rendering