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Real-time rendering of ray scattering effect under the conditions of rain and fog

  • Lei Huang*
  • , Zhang Ye Wang
  • , Chang Bo Wang
  • , Xin Zhang
  • , Qun Sheng Peng
  • *Corresponding author for this work
  • Zhejiang University
  • Hunan University

Research output: Contribution to journalArticlepeer-review

Abstract

This paper proposes a model of skylight and multiple particles under rainy and foggy circumstances and implements real-time rendering of atmospheric scattering in rain and fog scenes and rainbow. In addition, by analyzing the conventional equations of single scattering of point light source, real-time rendering of scattering effect is implemented due to non-isotropic light source. Finally, realistic rain and fog scenes are rendered under different conditions in real time.

Original languageEnglish
Pages (from-to)126-137
Number of pages12
JournalRuan Jian Xue Bao/Journal of Software
Volume17
Issue numberSUPPL.
StatePublished - Nov 2006

Keywords

  • Atmospheric scattering
  • Non-isotropic light source
  • Rain and fog scenes
  • Real-time rendering

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